private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_ // Start up ;Items private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_ // Start up ;Items private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_ // Start up ;Items private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_ // Start up ;Items private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_ // Start up ;Items private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_ // Start up ;Items private static final int resetDownTime = 1500; private static final int positionDownTime = 30; private static final int rotateDownTime = 300; private static final int minimumDownTime = 150; private static final int sleepTimeDecrement = 100; private static final int initialPatternLength = 4; private Thread memoryThread; private int cellWidth; private int cellHeight; private int numCellsOnSide; private int DownTime; private int next; private int currentX; private int currentY; private int pointX; private int pointY; private int[][] pattern; private int patternLength; private boolean fullPaint; private boolean checkMove; private boolean resetting; private log ; private log[][] = { { };}_